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- rem ╔══════ ═════════════════════════════════════════════════════════════════╗
- rem ║ FLCS MACRO DEFINITION FILE TEMPLATE ║
- rem ║ Macro Definition File For:___________________________________________ ║
- rem ║ ║
- rem ║ Created By:__________________________________________Date:___________ ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
- ~╔═════════════════╗
- ~║THROTTLE CONTROLS║
- ~╚═════════════════╝
- ThrottleUp = =
- ThrottleDown = -
- MaxThrottle = SFT =
- AfterburnerOnOff =
- IncreaseBurner = =
- DecreaseBurner = =
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- ~╔═════════════════╗
- ~║TAKEOFF & LANDING║
- ~╚═════════════════╝
- GearUp = 6
- GearDown = 6
- GearUpDown = 6
- FlapsUp = 9
- FlapsDown = 9
- FlapsUpDown = 9
- WheelBrakesOnOff = 0
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- ~╔══════════════╗
- ~║VIEW COMMANDS ║
- ~╚══════════════╝
- CockpitView = F1
- LookBack = F5
- LookLeft = F3
- LookRight = F4
- OutsideView = F6
- ZoomIn = [
- ZoomOut = ]
- ChaseView = F2
- GroundView = CTL F6
- TargetView = F7
- WeaponsView = F10
- VictimView = F9
- LewisGun = l
- InvisCockpit = c
- OverheadView = ALT F7
- AngleChange = f
- PadlockView = y
- ~
- ~╔════════════════╗
- ~║ GAME INTERFACE ║
- ~╚════════════════╝
- MainMenu = ALT m
- AdvanceConver = SPA
- ExitConver = ESC
- GameOpts = ALT o
- Pause = p
- SoundOnOff = CTL s
- MusicOnOff = CTL m
- Recal = ALT j
- ExitGame ALT x
-
- ~
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- ~╔═══════════════╗
- ~║FLIGHT RECORDER║
- ~╚═══════════════╝
- PausePlay = CTL p
- FastFor = CTL f
- SuperFastFor CTL F
- Rewind = CTL r
- SingleStep = CTL a
- EnterGame = CTL e
- InfoBar = CTL h
- ~
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- ~╔══════════════╗
- ~║ WEAPONS ║
- ~╚══════════════╝
- AirTargetOut = t
- AirTargetIn = T
- AirFriendOut = ALT t
- AirFriendIn = CTL T
- BreakLock = CTL ALT t
- FireGuns = SPA
- ToggleGuns = g
- FireRockets = r
- DropBomb = b
- BulletsRemain = w
- ShowWeapons = ALT w
- ShowNumBomb = W
-
- ~╔══════════╗
- ~║NAVIGATION║
- ~╚══════════╝
- ShutOffEngine = `
- AutoPilot = a
- NavMap = n
- WingmanBuild = ALT f
- WingmanBreak = ALT b
- Height = h
- Damage = d
- Speed = s
- Blipper = e
- TimeBurst = TAB
- TimeCompress = SHF TAB
-
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-
- ~╔══════════════╗
- ~║SPECIAL MACROS║
- ~╚══════════════╝
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem
- rem In order to use analog throttle with the FLCS, simply delete any
- rem reference to 'THR' in your B50 file. Digital throttle is specified as
- rem follows:
- rem
- rem @DigitalThrottle = THR a b c d [e f g h i]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'THR 1' and sims which use sequential characters require 'THR 2'.
- rem The remaining parameters (b thru i) are used as follows:
- rem
- rem b = number of throttle steps to reach full throttle
- rem c = number of afterburner steps (use '0' if none)
- rem d = throttle increase character (THR 1) or sequence of characters
- rem from min-max throttle if THR 2
- rem e = throttle decrease character, if THR 1, or sequence of
- rem characters used in afterburner, if THR 2
- rem
- rem The remaining arguments [f g h i] only apply to THR 1 simulations:
- rem
- rem f = character that enters afterburner
- rem g = character that exits afterburner
- rem h = character that increases afterburner
- rem i = character that decreases afterburner
- rem
- rem
- rem @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
- rem
- rem The @StandardViews1 macroname can be used to assign keys for the
- rem different positions of the hat 1 switch on your FLCS. In order to use
- rem the @StandardViews1 macro in your .B50 file, you must replace the
- rem letters a,b,c,d, and e above with the proper keypress designations from
- rem your flight simulation. Similar macros can also be created for hat
- rem switches 2 thru 4.
- ~╔═════════════╗
- ~║MISCELLANEOUS║
- ~╚═════════════╝
-